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My girl is the hardest
to model among all the characters. The first few tries were horrible.
The final version is not perfect but oh well, who is? :D
Here's a comparison of my initial design and the final 3D model.
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2D Character turnaround
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3D
Character turnaround
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Ah Dou's setup is pretty straight forward. I
focused more on her upper body since she is not going to walk around.
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Full body setup. The
head is parented to the
neck joint.
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Bending the body with
the upper body control.
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Bending the knees.
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Eye Locators : Controls
the eyes by rotation.
Back Spline : Controls the turning of the upper body.
Wrist Locators : Controls the movement of the arms.
Have
extra attributes to control the
fingers.
Elbow Pole Locators : Controls the direction of the
elbows.
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My girl is happy all the time. So I modelled
out a few variation of happy faces. But since she's talking most of the
time, her facial expressions were more controlled by the lip sync.
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Default
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Grin
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Open Narrow
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Open Wide
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Shut
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Here are the lip sync blendshapes.
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A , I
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E
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O
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M , B, P
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F , V
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