Set 1

I have slightly different lighting setups for set 1 and 2.  

First I created 2 ambient lights with very very very low intensity just to lit up the room a bit.
Then I created a directional light for the entire room to create some shadows.
There is one directional light specifically for the items at the back wall and another one specifically for the box and the side wall.
There is a point light for the lamp that includes the rak and the side wall.
For the character, I created 2 spot lights, one as a key light and the other as the fill light.
I used only depth map shadows.

Here's my light setup for set 1 in the four view
I used the light linking tool to distribute the lights among the set and character


Set 2

For Set 2, the lighting is pretty straight forward. I maintained the character's key light and fill light. For the set's lighting, I have ambient lights to slightly light up the set. Then I added a directional light to create the shadows. Point lights are added at any objects that need more lighting. Lightlinking is also used to distribute the lights.

This is the lighting set up for Sc 06 where the clouds come into set 1.
A point light is allocated to every group of clouds to light them up.
The point lights are parented to the respecive groups of clouds
so that they'll move together.
This is a typical lighting set up for my set 2



Map

The map is just lighted with a directional light to created shadows and also to light it up.
There is an extra point light that follows the animation on the map.


This is the lighting set up for my map



Map